Phantom Blade Zero · 1 November 2026
Phantom Blade Zero: Review Scores, Steam Launch Numbers and Is It Worth Playing?
Phantom Blade Zero launched on 29 October 2026 to strong reviews and a huge Steam debut. Here is a plain-English look at the scores, the praise and the complaints.

Key art for Phantom Blade Zero. Image © S-GAME, shown for news commentary.
Phantom Blade Zero, the dark martial-arts action game from the Chinese studio S-GAME, launched on 29 October 2026 for PlayStation 5 and PC. It arrived with a lot of noise: critics were largely delighted, and TechPowerUp reports that around 700,000 players showed up on Steam within the first 24 hours. This is a short, plain-English summary of the numbers, what reviewers loved and the problems they pointed out.
Quick facts
- Developer and publisher: S-GAME, a Chinese studio. It is a single-player action RPG built around fast sword and martial-arts combat.
- Release date: 29 October 2026.
- Platforms: PlayStation 5 and PC, through Steam and the Epic Games Store. A physical edition is reportedly planned for next year.
- Price: $59.99 at launch.
- Length: reviews put the main story at roughly 20 to 30 hours, though IGN's reviewer spent about 50 hours with the game.
- Difficulty: four difficulty settings, which matters because reviewers disagreed about how hard the game is.
- Critic scores at the time of writing: about 88 on Metacritic from 33 reviews and around 90 on OpenCritic, with no negative reviews. These numbers move as more reviews arrive.
The launch numbers
The headline figure is the Steam turnout. TechPowerUp's report says Phantom Blade Zero drew about 700,000 players on Steam within a day of release, which is a big start for a game from a studio that is not yet a household name in the West.
The excitement was clear before launch too. Analyst firm Alinea Analytics estimated that the game had sold about 850,000 copies across Steam and PS5 by 27 October, worth around $43 million, and it climbed to the top of Steam's global best-seller chart in the final days before release, ahead of Call of Duty: Modern Warfare 4. Wishlists on Steam were reported to be above three million.
A word of caution: sales and revenue figures like these are analyst estimates, not official numbers from S-GAME, so treat them as a guide to the scale of the launch rather than exact totals.

What reviewers loved
The combat is the star. IGN gave the game 9 out of 10 and its Editors' Choice badge, and its reviewer said it is "one of the best action games I've played in a long time". Other outlets agreed: Wccftech and TheGamer handed out perfect scores, while GameSpot and VGC were more measured at 8 out of 10 and said the combat is spectacular when everything clicks, even if the game does not reinvent the genre.
Boss fights came up again and again as the highlight, and several reviewers described the world as rewarding to explore. The fast, flowing sword fighting is what most people say stays fun for the whole length of the game.
What held it back
The praise was not unanimous, and the complaints are fairly consistent:
- Story and pacing. IGN found the first couple of hours heavy on exposition, and several outlets said the story takes time to get going or is the weakest part of the package.
- Balance. Eurogamer gave the game 3 out of 5 and found some bosses slow to whittle down. Other reviewers thought the challenge was too forgiving, while IGN found it about right, so your experience may depend on the difficulty you pick.
- Rough edges. Some reviews mention frame-rate and polish problems. One summary of IGN's review notes that its reviewer died close to 200 times, and by their count about half of those deaths came from falls or getting caught on the scenery rather than from enemies.
Should you play it?
This is not buying advice, just a few things worth checking first:
- It is only on PS5 and PC, so make sure you have a supported platform.
- If you are on PC, look for performance reports for your hardware before you buy.
- Decide how much story matters to you. The combat is praised far more than the plot.
- Pick your difficulty with care, since reviewers found the same game both too easy and spongy depending on the setting.
My take
As someone who builds games, what stands out is a line reviewers kept returning to: the combat still felt fresh after dozens of hours. That kind of staying power comes from small things, such as instant response, clear animation and a satisfying sound on every hit. It is the same idea behind a good little browser game, where every tap has to feel right straight away.
Want something quicker?
If all this talk of fast reactions makes you want a quick challenge in your browser, try Neon Turret Defense for a wave shooter you aim with your mouse or finger, or Star Blaster for 3D space combat.
Sources and further reading
- TechPowerUp: Phantom Blade Zero draws 700,000 Steam players within 24 hours of launch
- IGN: Phantom Blade Zero review
- The Shortcut: Phantom Blade Zero review roundup
- Vice: Phantom Blade Zero review roundup
- Beebom: Phantom Blade Zero scores 88 on Metacritic
- Drawpie: what reviews agree on, plus release time, price and PC specs
- Nerdsnack: Phantom Blade Zero reviews, great kung fu and messy story
- FandomWire: Phantom Blade Zero pre-launch revenue estimate
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